VO PANEL











Keith Arem




Claire Martel
ACTRA Steward
ACTRA

Upon graduation from Concordia University, Claire was hired at ACTRA the Alliance of Canadian Cinema,Television and Radio Artists. Claire has enjoyed the challenges that are associated with varied issues of recorded media and labour relations ever since. ACTRA performers' creativity can enhance the final product and can eliminate hours from a work day. ACTRA members are being hired increasingly on games and other new media projects. We can hear performers in various game titles including Ubisoft's Prince of Persia 3, Splinter Cell 2 and Rainbow 6. ACTRA represents the interests of 21,000 members across Canada- the foundation of Canada's highly acclaimed professional performing community.

Simon Peacock
Voice Director

Born in New Zealand, Simon moved to Canada hoping to become the first "Kiwi" in the NHL. Horribly undersized, unable to skate and with no tolerance for the cold he turned to comedy. An improviser since 1986, he lead New Zealand teams in many international competitions including capturing The World Mug in Los Angeles and has performed numerous times at The Just For Laughs Festival. He has appeared in many movies and TV shows and has added his voice to dozens of cartoons and video games. In 2005 he began Voice Directing for Video Games, including Prince Of Persia 3, Far Cry Instincts, Rocky 6, Arthur and the Mininmoys, Rainbow Six: Vegas and the upcoming Assassins Creed.

Michael Rudder
Actor
Michael Rudder Productions inc.

Michael Rudder works in film, theatre, tv and voice. An expert in sound recording, he is a post-synch/dubbing director. He is a great voice performer, lending his voice to many cartoons, commercials and video games such as: Far Cry: Instincts-Predator (2006), Ubisoft Assassin's Creed (2006), Ubisoft Far Cry: Instincts (2005), Ubisoft Prince of Persia: Warrior Within (2004), Ubisoft Tom Clancy's Rainbow Six 3: Black Arrow (2004), Ubisoft Tom Clancy's Splinter Cell (2003), Ubisoft Wizardry 8 (2001), Sir-tech Jagged Alliance 2: Unfinished Business (2000), Interplay Jagged Alliance 2 (1999), TopWare Jagged Alliance: Deadly Games (1995), Sir-tech Jagged Alliance (1994).

Jeremi Valiquette
Audio Director
Ubisoft

Jeremi Valiquette has been actively involved in the video game industry since the past 8 years. He currently holds the title of Audio Director at Ubisoft Montreal. With a unique expertise in audio, he plays a key role overseeing the sound production as well as managing the Sound Studio team. Prior to his involvement in games he has also amassed extensive experience working as an Agent Artist for the Conseil des métiers d'Arts du Quebec, helping artist export their work in different countries. Jérémi Valiquette has been credited on over 20 games including this year Far Cry: Instincts- Evolution, Open Season and Prince of Persia: The Two Thrones.

Moderator: David Lipes
Partner
Wave Generation Inc

Prior to co-founding Wave Generation in 2001, David Lipes earned a degree from Concordia University's communications program and worked as a technical producer for CJAD radio. Today, David is one of Wave Generation's three founding partners. Combining both his experience in audio production and his entrepreneurial drive, Dave has excelled as the company's director of business development. He has solidified contracts with local and foreign clients and is currently spearheading the companies second round of financing. David is an active member of several networking organizations including the International Game Developers Association and Alliance NumeriQC.

 

The human touch: Bringing scripts to life

One of the most important factors in making games immersive and believable is the inclusion of real life voice recording. New generation games and their ability to include ten's of thousands of lines of high quality dialog allow game designers to move the story along without the use of on-screen text, and repetitive voice overs. Join this panel of industry leading experts to discuss the creative issues and business challenges that arise when bringing a video game script to life.

Intended audience : Audio Director, Producer, Game Designer, Scriptwriter, Sound experts