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Susan O'Connor has been writing stories for games since 1998. Her client list includes Activision, Atari, Epic Games, Electronic Arts, Microsoft, SOE, THQ/Pixar, Ubisoft, and Vivendi Universal. Her portfolio includes a dozen titles in a variety of genres, including first-person shooters, RTS titles, action-adventure games, RPGs, and MMOs. Her latest project is Gears of War (Epic Games/Microsoft).
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Game Writing: Best Practices Studios, publishers, and gamers are clamoring for more emotionally compelling games. Sounds great - in theory. But how do you make that happen when it's 10 am on a Tuesday and you've got a deadline to meet? This session offers practical solutions to this abstract dilemma. We'll walk through a project's lifecycle, looking for ways that your team can maximize development efficiency - and design inspiration. We'll talk about the importance of prototyping, iterating - and making mistakes. We'll look at each team member's role, and how they can work with the writer to bring the story to life. We'll use real-life examples from recent projects to highlight best (and worst) game writing practices.
Takeaway: How to approach story development - and how to integrate a writer into your production pipeline.
Intended audience: Any developer who wants to improve the quality of the stories in their games.
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