Susan O'Connor
Game Writer
Susan O'Connor Writing Studio

Susan O'Connor has been writing stories for games since 1998. Her client list includes Activision, Atari, Epic Games, Electronic Arts, Microsoft, SOE, THQ/Pixar, Ubisoft, and Vivendi Universal. Her portfolio includes a dozen titles in a variety of genres, including first-person shooters, RTS titles, action-adventure games, RPGs, and MMOs. Her latest project is Gears of War (Epic Games/Microsoft).

 

Game Writing: Best Practices

Studios, publishers, and gamers are clamoring for more emotionally compelling games. Sounds great - in theory. But how do you make that happen when it's 10 am on a Tuesday and you've got a deadline to meet? This session offers practical solutions to this abstract dilemma. We'll walk through a project's lifecycle, looking for ways that your team can maximize development efficiency - and design inspiration. We'll talk about the importance of prototyping, iterating - and making mistakes. We'll look at each team member's role, and how they can work with the writer to bring the story to life. We'll use real-life examples from recent projects to highlight best (and worst) game writing practices.

Takeaway: How to approach story development - and how to integrate a writer into your production pipeline.

Intended audience: Any developer who wants to improve the quality of the stories in their games.