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Noel Llopis spearheads the research and development of next-generation technology at High Moon Studios. He has been successfully applying agile development and test-driven development to game development for several years. He regularly contributes articles to Game Developer Magazine and the Game Programming Gems series, and he is the author of C++ for Game Programmers. Some of his past titles include Darkwatch and the MechAssault series. He earned an MS in computer science from the University of North Carolina at Chapel Hill. In his spare time he enjoys exploring different and unexpected ideas on his web site Games from Within.
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Agile Game Development From The Trenches The presentation will describe the agile methods and techniques use at High Moon Studios from a technical perspective. We'll draw on knowledge and experiences of over two years of agile development and point out what works and what doesn't, the big benefits and the sneaky pitfalls. We will focus specifically on programming practices, from controversial ones such as pair programming or test-driven development, to more widely accepted ones such as continuous integration and short iterations. This session will be very practical and applied. Get ready for a lot of nuts and bolts details that will help you experiment with some of those techniques in your own projects.
Takeaway: All the details necessary to start implementing agile programming techniques in game development.
Intended audience: Anybody who writes code. Team leads and management directly involved with programming teams.
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