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Alexander Nareyek is a professor at the National University of Singapore, leading a research group on artificial intelligence and interactive digital media. He received his diploma and Ph.D. from the TU Berlin/Germany, held positions at GMD-FIRST/Germany, Carnegie Mellon University/USA, and the Cork Constraint Computation Centre/Ireland, and served as CEO and CTO for Digital Drama Studios/Czech Republic. He is one of the leading figures in the field of game AI and serves on numerous academic and industrial committees. For the IGDA, he is responsible for matters regarding artificial intelligence, and serves as chairperson of the IGDA's Artificial Intelligence Interface Standards Committee.
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Game AI is Dead. Long Live Game AI! Is high-quality game AI still on top of the must-have feature lists for upcoming games? What kind of challenges do future games pose on us and how do these differ from today's? And most important of all, how to master these challenges? In this talk, I will address these issues by identifying future challenges, discuss when and why game AI quality matters, discuss which AI techniques are good for which kind of problems (and what to use it not for), and delve into some technical details on selected technologies. If you want to be prepared for what the future holds for game AI, don't miss this talk!
Takeaway: Participants learn about the future challenges of game AI and gain insight into selected techniques.
Intended audience: Primarily: programmers; secondarily: designers
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