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Download the official schedule in PDF
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Reggie Fils-Aimé, President & COO Nintendo of America
presented by

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 Chaim Gingold, Game Designer & Chris Hecker, Technology Fellow Maxis/EA Advanced Prototyping
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Glenn Entis, Senior Vice President, Chief Visual & Technical Officer EA Worldwide
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Tetsuya Mizuguchi, Co-founder & Producer Q Entertainment Inc. Inspiration led creation - how can we design a game from the first inspirationpresented by

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Ken Perlin, Professor of Computer Science NYU Media Research Lab The Illusion of Life, Revisitedpresented by
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Closing Panel : The Hot Seat: Game Execs Discuss Tough Issues, Inspiring Insights with
- Raphael Colantonio, CEO/Creative Director, Arkane Studios
- Greg Costikyan, CEO, Manifesto Games
- Andrew Eades, Development Director, Relentless Software
- Yannis Mallat, CEO, Ubisoft Montréal
- Rémi Racine, CEO - Executive Producer, Artificial Mind & Movement
- Jason Della Rocca (moderator), executive director, IGDA
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Luis Alonso, Technical Artist DC Studios Bridging the Gap: Becoming an Artist's and Programmer's Peacemaker
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Leslie Bishko, Associate Professor Emily Carr Institute of Art+Design+Media Laban for Animators
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Matt Costello, President, Polar Productions Story-Telling, Interactivity and the Creative Process
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Stephan Martiniere, Visual Design Director, Midway Games The role and impact of Visual art director for "next gen" games
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Susan O'Connor, Game Writer Susan O'Connor Writing Studio Game Writing: Best Practices
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Kees Rijnen, Technical Animator Bioware Realtime Skin Slidingpresented by

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 Richard Rouse III, Director of Game Design & Marty Stoltz, Studio Cinematic Director Midway Games Cinematic Game Design
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Tom Salta, Composer/Producer Persist Music Better Gameplay through Great Game Music
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Borislav Petrov, Technical Director Frantic Films Rapid Tools Development using MAXScriptpresented by

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VO PANEL : The human touch: Bringing scripts to life with
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| TECH |
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M. John Buchanan, Professor CMU Strange Bedfellows: Leveraging Academic Innovationspresented by

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Jason Coleman, VP Software Big Huge Games Coding in an Iterative World: Rise of Legends Post-mortempresented by

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Bruce Dawson, Software Design Engineer Microsoft Design and Implementation of Multi-Threaded Games Download the PowerPoint presentation 
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Marsel Khadiyev, Owner, EPHERE Productions Inc. Practical real-time hair for games and interactive applications
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 Allen Lau, CTO and Co-founder & Oliver Tabay, Development Lead, Content Adaptation, Tira Wireless Best Practices for Mobile Content Development Using Aspect Oriented Programming Download the PowerPoint presentation 
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Dr. Alexander Nareyek, Professor, National University of Singapore Game AI is Dead. Long Live Game AI! Donwnload the presentation
presented by
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Jean-François St-Amour, 3D programmer Ubisoft Montréal Bare metal: modern graphics hardware architectures.
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Jos Stam, Ph.D., Senior Research Scientist Autodesk, Inc. A General Dynamical Solver for computer graphics
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Neil Trevett, Vice President Embedded Content NVIDIA Khronos - Creating an Embedded Media Processing Ecosystem
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Tom Arundel Introversion Software How do indies push game innovation and remain commercially viable?presented by
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Chris Bateman, Managing Director, International Hobo Play Styles & Player Needs: How Gamer Typology Guides Game Design
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Brenda Brathwaite, Game Designer/Professor Savannah College of Art & Design Sex in Games: The Evolution of an Industry
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James Everett, Game Designer Artificial Mind and Movement Off the Shelf Tools for Communicating your Game Design
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Michelle Hinn, Lecturer, University of Illinois, Urbana-Champaign Gamers with Disabilities: Expanding the Market through Accessible Design
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Gerard Jones, Author of: Killing Monsters
Controllers and Decontrollers: Games as the Emotional Arenas of the Modern World
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Nicole Lazzaro, President XEODesign, Inc. The 4 Most Important Emotions of Game Design.
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Elan Lee, Vice President of Experience Design 42 Entertainment Alternate Reality Games: Check Your Joystick at the Door
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Mike Mace, Game Evaluation Lead Microsoft Making Good Games Great: Advancing Playability for the Next Generation
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Michael Mateas, Assistant Professor University of California, Santa Cruz Interactive Drama: A solution to the interactive story dilemma
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Tracy Rosenthal-Newsom, Senior Producer Harmonix Music Systems Innovation, accessibility and diversity : Designing games for the broader market
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Toby Schadt, Lead Designer Toys for Bob Taking Tony Hawk to the Wii: Challenges of redefining a well known propertypresented by
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| BIZ/PROD |
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 Reid Schneider, Senior Producer & Vanderlei Caballero, Design Director, Electronic Arts Building New IP and Innovation in Games, how to break out of the box.
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Raphael Colantonio, CEO/Creative Director Arkane Studios Building a Small Creative Studio (In a Big Publisher World) Passion is your best assetpresented by
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Greg Costikyan, CEO Manifesto Games Games, Genres, and Why Independent Games are Vital
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Andrew Eades, Development Director Relentless Software How To Keep A Team Motivated, Or Why it Doesn't Even Matter
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Noel Llopis, Senior Architect High Moon Studios Agile Game Development From The Trenches
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Alexander Mendelev, Director, Product Deployment Airborne Entertainment Mobile Game Deployment - Unlocking the secrets
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Kim Pallister, Business Development Manager - Casual Games Microsoft Opportunities and Challenges in the Age of Digital Distribution
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Tobi Saulnier, CEO 1st Playable Productions Better Games Via Formal Production Processes
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Jonathan Smith, Development Director TT Games Publishing Fun With Licenses
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