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Actualites
Montreal International Game Summit 2007

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Actualites
The Montreal International Game Summit Attracts More Than 900 Participants
The third edition is a resounding success!

Alliance numériQC, Québec's interactive digital content and multimedia industry network, is pleased to announce that the third Montreal International Game Summit, the annual gathering of gaming industry professionals which was held on November 8 and 9, 2006, was a resounding success. Exceeding the organizers’ expectations, the MIGS attracted more than 900 participants from Quebec, Canada, the United States and Europe, in addition to reuniting some 70 speakers and just as many journalists from North America, Europe and Asia. Since the official launch of the 2006 Montreal International Game Summit, more than 86,000 visitors viewed the MIGS website.

"We are really proud of the 2006 edition, which was a total success on all fronts. Once again, we offered a high-level program, which catered to developers (programmers, game designers, artists, producers) and managers from Quebec, but also from the United States, England, France, Sweden and of course from other Canadian provinces. More than ever, the event’s international angle becomes very real, especially for local companies which can benefit from international expertise”, stated Solange Blanchard, General Manager of Alliance numériQC.

Highlights of the third edition of the MIGS include the Summit’s opening keynote by Tetsuya Mizuguchi, Co-founder and Producer of Q Entertainment Inc. A real guru in the gaming industry, this producer with more than 16 years experience, conveyed his passion to young creatives by relaying the importance of giving t to their inspiration and their imagination in a universe without limits. Other notable keynotes included: Reggie Fils-Aimé, President of Nintendo of America, who spoke of the company’s vision and who of course mentioned a few words on the new Wii console and its official launch scheduled for November 19, 2006. As for Glenn Entis, Senior Vice President, Chief Visual & Technical Officer, EA Worldwide, he spoke of the importance of realism and credibility surrounding characters in video games, especially in sport games, and of the ensuing challenges.

Chaim Gingold, Game Designer and Chris Hecker, Technology Fellow of Maxis/EA both working on the much-anticipated SPORE, delivered a highly dynamic performance on prototyping by citing numerous examples of prototype successes and failures. Ken Perlin, Professor of Computer Science at NYU Media Research Lab, charmed his audience by practically bringing to life, thanks to some algorithms, a small triangular prism; hence revealing the potential of "the illusion of life".

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