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The Montreal International Game Summit Attracts More Than 900
Participants
The third edition is a resounding success!
Montreal, November 16, 2006 - Alliance numériQC, Québec's
interactive digital content and multimedia industry network, is
pleased to announce that the third Montreal International Game
Summit, the annual gathering of gaming industry professionals which
was held on November 8 and 9, 2006, was a resounding success.
Exceeding the organizers’ expectations, the MIGS attracted more
than 900 participants from Quebec, Canada, the United States and
Europe, in addition to reuniting some 70 speakers and just as
many journalists from North America, Europe and Asia. Since the
official launch of the 2006 Montreal International Game Summit, more
than 86,000 visitors viewed the MIGS website.
"We are really proud of the 2006 edition, which was a total
success on all fronts. Once again, we offered a high-level program,
which catered to developers (programmers, game designers, artists,
producers) and managers from Quebec, but also from the United
States, England, France, Sweden and of course from other Canadian
provinces. More than ever, the event’s international angle becomes
very real, especially for local companies which can benefit from
international expertise”, stated Solange Blanchard, General Manager
of Alliance numériQC.

Highlights of the third edition of the MIGS include the Summit’s
opening keynote by Tetsuya Mizuguchi, Co-founder and Producer
of Q Entertainment Inc. A real guru in the gaming industry, this
producer with more than 16 years experience, conveyed his passion to
young creatives by relaying the importance of giving t to their
inspiration and their imagination in a universe without limits.
Other notable keynotes included: Reggie Fils-Aimé, President
of Nintendo of America, who spoke of the company’s vision and who of
course mentioned a few words on the new Wii console and its official
launch scheduled for November 19, 2006. As for Glenn Entis,
Senior Vice President, Chief Visual & Technical Officer, EA
Worldwide, he spoke of the importance of realism and credibility
surrounding characters in video games, especially in sport games,
and of the ensuing challenges.
Chaim Gingold, Game Designer and Chris Hecker,
Technology Fellow of Maxis/EA both working on the much-anticipated
SPORE, delivered a highly dynamic performance on prototyping by
citing numerous examples of prototype successes and failures. Ken
Perlin, Professor of Computer Science at NYU Media Research Lab,
charmed his audience by practically bringing to life, thanks to some
algorithms, a small triangular prism; hence revealing the potential
of "the illusion of life".
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© Louis
Aubin |
Important Partners
The MIGS relied once more on contributions from numerous prestigious
private partners such as Autodesk, the event’s main partner
for two consecutive years, as well as AGEIA, Ubisoft,
Beenox-Activision, Nintendo, Electronic Arts
Montréal, Artificial Mind and Movement. High Road
Communications, IGDA, ACM Siggraph and TIGA
also joined forces with Alliance NumériQC. This year, media partners
such as: Le Lien multimédia, Moby Games and Pixman,
also supported the MIGS. The Summit’s government partners included
Téléfilm Canada, the Ministère du Développement
économique, de l'Innovation et de l'Exportation, Quebec’s
Ministère de la Culture et des Communications and Canada
Economic Development.
Advisory Committee
Once again, this year, the MIGS benefited from an advisory committee
involved with content. This committee consisted of Martin Walker,
MIGS Content Coordinator, A2M; Jason Della Rocca, IGDA;
Noémie Dupuy, Wave Generation; Paul Gadbois, Beenox;
Heather Kelley, A2M; Alex Hyder, EA; David Lightbown,
A2M; Rémi Lortie, Sarbakan; Alexandre Pelletier-Normand,
Gameloft; Eric Plante, EA; Dominique Roussy, Ubisoft;
Dany Savard, EA Mobile; Ollie Sykes, DC-Studios;
Jean-Pierre Faucher, Alliance numériQC.
About Alliance numériQC
Alliance numériQC - Quebec’s digital and multimedia industry
network, aims to support and accelerate the growth and
competitiveness of its industry. Focusing its efforts mainly on
private companies and SMBs, Alliance NumériQC has more than 200
members operating in various sectors including: games/entertainment,
e Learning, education and Internet-based applications and services.
It serves as a gateway for anyone wishing to work with professionals
in the digital interactive field. |