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The Montreal International Game Summit Attracts More Than 900 Participants

The third edition is a resounding success!

Montreal, November 16, 2006 - Alliance numériQC, Québec's interactive digital content and multimedia industry network, is pleased to announce that the third Montreal International Game Summit, the annual gathering of gaming industry professionals which was held on November 8 and 9, 2006, was a resounding success. Exceeding the organizers’ expectations, the MIGS attracted more than 900 participants from Quebec, Canada, the United States and Europe, in addition to reuniting some 70 speakers and just as many journalists from North America, Europe and Asia. Since the official launch of the 2006 Montreal International Game Summit, more than 86,000 visitors viewed the MIGS website.

"We are really proud of the 2006 edition, which was a total success on all fronts. Once again, we offered a high-level program, which catered to developers (programmers, game designers, artists, producers) and managers from Quebec, but also from the United States, England, France, Sweden and of course from other Canadian provinces. More than ever, the event’s international angle becomes very real, especially for local companies which can benefit from international expertise”, stated Solange Blanchard, General Manager of Alliance numériQC.

Highlights of the third edition of the MIGS include the Summit’s opening keynote by Tetsuya Mizuguchi, Co-founder and Producer of Q Entertainment Inc. A real guru in the gaming industry, this producer with more than 16 years experience, conveyed his passion to young creatives by relaying the importance of giving t to their inspiration and their imagination in a universe without limits. Other notable keynotes included: Reggie Fils-Aimé, President of Nintendo of America, who spoke of the company’s vision and who of course mentioned a few words on the new Wii console and its official launch scheduled for November 19, 2006. As for Glenn Entis, Senior Vice President, Chief Visual & Technical Officer, EA Worldwide, he spoke of the importance of realism and credibility surrounding characters in video games, especially in sport games, and of the ensuing challenges.

Chaim Gingold, Game Designer and Chris Hecker, Technology Fellow of Maxis/EA both working on the much-anticipated SPORE, delivered a highly dynamic performance on prototyping by citing numerous examples of prototype successes and failures. Ken Perlin, Professor of Computer Science at NYU Media Research Lab, charmed his audience by practically bringing to life, thanks to some algorithms, a small triangular prism; hence revealing the potential of "the illusion of life".

Exposition

© Louis Aubin

Important Partners
The MIGS relied once more on contributions from numerous prestigious private partners such as Autodesk, the event’s main partner for two consecutive years, as well as AGEIA, Ubisoft, Beenox-Activision, Nintendo, Electronic Arts Montréal, Artificial Mind and Movement. High Road Communications, IGDA, ACM Siggraph and TIGA also joined forces with Alliance NumériQC. This year, media partners such as: Le Lien multimédia, Moby Games and Pixman, also supported the MIGS. The Summit’s government partners included Téléfilm Canada, the Ministère du Développement économique, de l'Innovation et de l'Exportation, Quebec’s Ministère de la Culture et des Communications and Canada Economic Development.

Advisory Committee
Once again, this year, the MIGS benefited from an advisory committee involved with content. This committee consisted of Martin Walker, MIGS Content Coordinator, A2M; Jason Della Rocca, IGDA; Noémie Dupuy, Wave Generation; Paul Gadbois, Beenox; Heather Kelley, A2M; Alex Hyder, EA; David Lightbown, A2M; Rémi Lortie, Sarbakan; Alexandre Pelletier-Normand, Gameloft; Eric Plante, EA; Dominique Roussy, Ubisoft; Dany Savard, EA Mobile; Ollie Sykes, DC-Studios; Jean-Pierre Faucher, Alliance numériQC.

About Alliance numériQC
Alliance numériQC - Quebec’s digital and multimedia industry network, aims to support and accelerate the growth and competitiveness of its industry. Focusing its efforts mainly on private companies and SMBs, Alliance NumériQC has more than 200 members operating in various sectors including: games/entertainment, e Learning, education and Internet-based applications and services. It serves as a gateway for anyone wishing to work with professionals in the digital interactive field.

 
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Alliance NumeriQC

A non-profit organization, Alliance numériQC strives to support and promote the growth and competitiveness of its industry for all its members. The Montreal International Game Summit was conceived in response to a need expressed by Quebec companies; its objective is to foster the growth of the game industry, primarily by honing the expertise of game development specialists.

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