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Program - Day 1
  NexGen NexGen Casual/Online/
Alternative/Mobile
Casual/Online/
Alternative/Mobile
Sponsor Seminars
8:00 Arrival of attendees
 
 
8:45 Opening
9:00 Opening Keynote

Warren Spector
Founder/President & Project Director
Junction Point Studios

[Presented by]
 
 
 
 
 
10:30 Programming

Artificial intelligence

Doug Church
Executive Producer
Electronic Arts
Art

Art Content Creation for the Next Generation Unreal Engine

Jeremiah O'Flaherty
Art Director
Epic Games


[Presented by]
Programming

Flash, tips and tricks

Denis-Patrick Tremblay
Lead Programmer
Sarbakan

[Presented by]
Design

Through the Rabbit Hole: The history and potential of Alternate Reality Gaming

Adrian Hon
Director of Play
Mind Candy
Sponsor seminar








Maya 7 & MotionBuilder 7
 
 
 
 
11:30 Lunch
 
 
   
 
12:45 NexGen

Keynote - Trends

Neil Young
Vice President and General Manager
Electronic Arts

[Presented by]
 
 
 
 
14:00 Programming

scaling physics for next-generation platforms

Emmanuel Marquez
EU content acquisition manager
AGEIA

[Presented by]
Production / Business

Next Generation Production Process - Focus on the Fundamentals

Stuart Roch
Executive Producer
Treyarch

[Presented by]
Art

Pixel Dreams: The highs and lows of 2D games

Randy van der Vlag
Lead 2D Artist
Gameloft
Design

Design issues of online fighting games

Won Lee
CEO
KOG Studios
Sponsor seminar



Unlocking The Potential Of Game Development Using Microsoft Technologies

Jerome Carron
Senior Developer Advisor
Microsoft
 
 
 
 
15:15 Programming

From the Trenches: Experiences Building a Next-gen Cinematic Engine

Chad Barb
Graphics Programmer
Infinity Ward
Design

Next... the Game Designers' Generation

Clint Hocking
Creative Director
Ubisoft

[Presented by]
Art

3D in small spaces

Eric Marradi
Art Director
Gameloft
Design

Away From Keyboard: Designing Real-World Games

Frank Lantz
Creative Director
area/code
 
 
16:00  
 
16:30 Programming

Wrenching Order From Chaos: Deterministic Networking in Splinter Cell Chaos

Martin Lavoie
Chief Technology Officer
Quazal
Design

NEXT GEN Character Design: A Psychological Approach

Katherine Isbister
Associate Professor
Rensselaer (RPI)
Production / Business

Thrillin’ While You’re Chillin’, Great While You Wait

Scott Foe
Producer
Nokia
Audio

Innovation in Music and Sound for Games. Where is it?

Michael Sweet
Creative Director
AudioBrain
 
 
 
 
17:30 End of day
 
18:00 Cocktail VIP

[on invitation only]

[Offered by]
 
 
 

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